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Guild Related Not Quite Lootship

Posted by Kyrish on Thursday, January 12, 2012 (20:19:00) (36 reads)

Well, its a tad bit more difficult than lootship, but still all around not too bad. Handful of attempts and it was on to Spine. Now Spine is quite a bit of controlled chaos, kind of fun. Shouldn't take an age to down I hope. Also, a great big screw you to Plasma on that fight.



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Guild Related The Laggin' Dragon

Posted by Kyrish on Wednesday, January 11, 2012 (20:27:22) (19 reads)

So, a week of utter failure, the holidays stalling all raiding for two weeks and then another week of rust and we finally downed this SOB. Seriously horribly thought out fight for 25-man. Between the lag and the bugs (only one red healer crystal? Really? Thanks for nothing buggy ass fight) this fight is rough for the average gamer.

I was about giving our DPS mental breakdowns with the repeated mantra of getting the DPS up. Easy enough to say, most DPS should be able to handle 25k at this juncture, but the insane lag really doesn't help this goal much. So I am quite proud of the DPS last night who fought through it and lit his face up. Let's see if we can take advantage of the kill this week and down a couple more before the week is over.

In the extended info you can also find a screenshot of our lucky ass guild alt Grubbel (Garollan) who won the mount off Ragnaros when we went in to do a bunch of achievements and continue work on our legendaries.

But here is the best kill shot I could find for Ultraxion. Could barely see his ass on the ground if I wedged myself between the Skybreaker and the temple, and the chest vanishes immediately after I handed out loot. So a nice shot of the Skybreaker docking after the kill seemed fitting.



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Guild Related And So Begins the Second Half

Posted by Kyrish on Thursday, December 08, 2011 (20:16:25) (40 reads)

Ok, so we went in and took down Hagara pretty easily, only to face the laggiest and possibly 'buggiest' fight I have seen to date. Not to mention Ultraxion has a pretty steep enrage timer so he is a pretty insane DPS race. With the lag, it was hard to keep up with the healing at all in the final minute of the encounter so thanks for that one-two punch there Blizz.

As for the bugginess... I donno if I can entirely blame Blizz for that one. ExtraActionButton1 does not play nice with custom UI's in any way, and even for some who use the default UI the button liked to just... vanish? In the middle of the fight. Seeing as every warm body who can give Ultraxion a dirty look is basicly required to even match the berserk timer, this was downright infuriating. Only thing we can do is go in and pray the button boss stays out of the fight and fight the lag boss as well as the actual boss.

Anyways, enough about the asshole purple dragon. Anyone else having issues seeing Ice Tomb arrows for Hagara? Seemed like another lovely bug, which I actually had personal dealings with. I got whispers from several people saying they didn't see the arrow on their head, and I usually have a hard time believing that kind of stuff and chalk it up to DPS-meteritis. However sometimes, that arrow DOES NOT appear above ones head. Incredibly annoying. FIX THAT CRAP BLIZZ.

I will also have to put a Hagara kill shot up at a later time as I took a crap one with my UI up and I just don't like posting those.


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Guild Related Skittles Down!

Posted by Kyrish on Thursday, December 01, 2011 (17:29:29) (38 reads)

Well, Yor'sahj the Unsleeping is a pretty fun fight. Sadly, it looks a lot more complicated up front than it actually is in practice. There are really effectively only 3 slime combinations and only one of the combinations is a little bit tricky. Basicly if anything has purple in it, purple dies, period, end of discussion. Then if there's no purple it is kill Green or if no green, is when you actually have to make a decision. Yellow, Blue, Black is what's left without purple and green. So which does your guild wanna deal with? Yellow increases raid damage by a buttload, Blue steals all your caster's mana and Black basicly makes it a waste of a phase to DPS the boss cause you have to deal with adds. We chose to take out Black, using healer/prot pally guardian while the raid burns down the mana orb to get the healers their mana back to deal with yellow.

So all in all, a fight that looks to have a ton of randomness and decision making... doesn't really have a whole lot. Besides the Yellow/Blue/Black combo your next decision is when to use hero... and that would be during a combo with Red and Yellow in it (kill the odd-man out of that combo) and the DPS gets to focus completely on the boss for wins, and the healers even get a little help to deal with Yellow's raid damage if you're having trouble with it.

The next fight is quite a doozy. After having done Hagara in the LFR tool and seeing how easy she was there, and then assuming the 50% increase in difficulty in 25-normal I was quite shocked. She's MUUUUUUUCH more difficult in 25-normal compared to the LFR tool. It's baffling how many things don't happen at all in the LFR tool... I am about to the point of thinking the LFR tool is actually easier than the 3 new 5-mans, and that is pretty ridiculous. All in all though, she is another incredibly fun fight and the challenge is welcoming. Should have her down shortly and moving onto the second half.

Yor'sahj the Unsleeping:



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Guild Related Dragon Soul Delights

Posted by Kyrish on Wednesday, November 30, 2011 (06:15:17) (50 reads)

We were actually kind of shocked that we were even able to raid Dragon Soul tonight. A quick flight through Stormwind and there was about a trillion people in the Transmog building, another couple dozen in the JP and VP vendor building and everyone else doing whatever. It was very surprising how stable the server and the instance server were considering. I may go as far as to say this may be one of Blizzards best patches to date, stability wise.

So yeah, got into Dragon Soul and one-shot Morchok. Kind of shocking how easy that fight is, could he be one of the few bosses actually buffed after a release? Probably not, gotta get started somewhere I suppose. Warlord Zon'ozz was quite a step up in difficulty from loot-chok, at least on 25-man. However the biggest part of that fight is finding a sweet spot for how many times you want to/should bounce the ping-pong ball. Once we hit that sweet spot the fight's difficulty level dropped significantly.

A little dabbling in on Yor'sahj and seems like quite a doable fight. The random nature of it is kind of fun, never know what combo you will get. TASTE THE RAINBOW! I think he should be dubbed the Skittles boss.

And the kill shots for the night:





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